Even before I played D&D, I knew I'd love it. A friend of mine had a D&D-esque game he made up which didn't use dice or paper or anything. The whole game was in his head; we'd make our characters and he'd just ad lib the whole experience.
I first played D&D a few summers ago and absolutely
loved it. My friend, I'm sure, thinks D&D is too stuffy with all its rules and technicalities, but all those rules, dice, and character sheets make things, I think, more fair. After all, if the success of my attacks
and my opponents attacks are both determined by the same person, my character will die when the DM wants him to, and my character will win when the DM wants him to. I don't want to die because of meta-game bias!
Anyway, I absolutely love D&D for several reasons, but one reason really shines above all the rest:
Versatility.
If the players are marching through a town and one decides he/she wants to light his/her staff on fire and use the burnt end to tag "Defy the system!" on the wall of a local store, he/she
can. Try doing
that in a video game!
Which is why I prefer to host D&D sessions rather than play them. I love crafting a world for the players to explore and experience. I love keeping track of NPCs the players have met, and I love imagining the consequences of the players' actions as they ripple through the world I've created. The players, in my sessions, are the most important part.
I create a world, put the players in it, put some characteristic NPCs in it, and set it off, like a violent chemical reaction. What would this NPC do, now that his house was burned to the ground because a PC decided he/she wanted to tag "Defy the system!" on the side of it? How would the town generally react to adventurers after this event? Will the players meet up with this now-homeless NPC in the future? What's happening on the other side of the world? What are the Significant Event NPCs doing now, and what big events are probably going to happen?
But, after playing in a few D&D sessions hosted by several different friends of mine, I've discovered that D&D is something quite different to most people. It's a frighteningly linear experience with god-like town guards, where the players hack-and-slash their way to level 30. Want to tag "Defy the system!" on the wall? Tough luck. Your character gets jailed by the town guards, whose purpose isn't to preserve peace or promote order but to rigidly force the players down a plot which has been set in stone.
In these kinda games, I'm always a rogue, and I'm always jailed. I think it's a pure expression of myself in real life, actually, that I rebel against this restrictive, totalitarian micromanagement. My hapless rogue throws himself at the system in defiance, earning in-game mockery at best and death at worst.
"Come on, Peter," they say. "Quit dicking around and play the game."
"I
am playing the game," I say. "My rogue isn't Fate's bitch."
The world just doesn't feel real if I can't stretch out a little, and the freedom to give up a quest and do something else &mdash "No, I don't care about saving the princess. She can die for all I care. Let's go help this beggar dude steal from the store instead!" &mdash makes for a much more
human experience. I mean, if I want to throw immersion to the wind and hack and slash my way to level 30, I can just buy any video game on the market and skip the dice rolling all together.
And this lack of immersion is also why I can never seem to talk to anyone about D&D. The conversations usually go this way:
Me: "Oh, you played D&D this weekend? How'd it go?"
Him: "Dude, I totally rolled a Sorc build that didn't suck!" (Proceeds to list spells, weapons, etc.)
Me: "Yeah... but what
happened? What's your sorceror like? Meet any interesting characters?"
Him: "Oh shit, man. You're one of those gay RPers. Look, I don't care. I made my Sorc's eyes glow-in-the-dark purple for teh lolz."
At which point we both smh and part ways.
I'm afraid, though, that my games will get more convoluted as I take more and more physics classes. My players will say, "I command my squad of archers to release a volley" and I'll be like, "Wait, lemme calculate that real quick; I'm not sure if they can actually hit, given the difference in elevation." And then I'd break and try to figure out how high the arrows are off the ground at any specific second, given that they'd have to fire in an arc in order to hit their targets... so, if a shortbow has a range of 60 feet, how much would its range be if you were indoors with a low ceiling?
Oh my god, I can't wait to take physics!